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Dabbing eliza skullgirls
Dabbing eliza skullgirls












dabbing eliza skullgirls

Howl – Howl’s Moving Castle ladylooncos.Tifa Lockhart – Final Fantasy VII cake_cosplay.Tifa Lockhart – Final Fantasy VII Lilylovelycosplay.Mikasa Ackerman – Attack on Titan frickinteacups.Junko Enoshima – Danganronpa the_costume_cat.Weiss Schnee – RWBY chiaroscurocostume.Faye Valentine w/ arm tattoos – Cowboy Bebop tjanedoe.Faye Valentine w/ Cowboy Bebop Group princessari615.Nonon Jakuzure – Kill la Kill ugamicosplay.Tetra – The Legend of Zelda: Wind Waker kenduuhll.Kaori Miyazono – Your Lie in April dawnvaleria.Characters with good, solid moves and options are the best for this, but ultimately pick characters you like and will have fun with too.America Swimsuit Super Sonico lollipopheidi In the end it's obviously your choice lol.but just remember in the end you're gonna have to have an answer to many things. Orrrrr if their tag-in really upsets you, perhaps put them in front or get used to DHC'ing into them if you want a different point character. Someone offensive that you don't necessarily mind dying. Perhaps have this one be middle character.Īs point, it's common to use a "battery" or character who has great offense & mobility without needing to use meter, such as Val, Fortune, peacock, fukua, or filia. Personally, I feel Beowulf has the BEST tag-in in the entire game lol. I'd suggest getting someone with a good flexible tag-in. Like mcpeanuts said, Robo-Fortune defense-wise is horrrrible :/ I love squigly personally.but her tag-in is so horrible, I'd use someone else if not in love with her already lol. Anyways, yeah Eliza on anchor in my opinion. You can argue All anchors have severe punish potential (Big Band, Double, Fukua, Cerebella, etc). Robo-Fortune doesn't gimme that "punisher" vibe at all. Just from personal experience, I'd say Eliza is best suited as anchor because she'll be able to use meter the best & at least she has a pseudo-viable DP (Dragon Punch.aka invincible move on wakeup). Yeah McPeanuts is right on point with this one. I'm gonna work backwards on this on, starting with anchor, then go to recommended point :) If they die, you've meter and if not, they can use it for more merciless offense. Point character might want to have a very offensive character to build meter. For middle character, I'd say have a good all-around character with good assists or a good tag-in you like. Great tag-in considering, and aside from double, she MELTS meter so having a lot to finish with would help her a lot. If you want to put in effort with Val or just stick with duo, I say just pick what you think will work and just practice that.Īnd finally, as for Val instant overheads, I'm no val player so I can't say why others don't do instant overheads, but I think I've seen Woofly been doing some overhead tricks with her at least. If you want an actual lockdown assist use Robo sHP because its large, multihit, and has 1 frame of armor which is really good and handy.įor Eliza + Robo, the better assist for robo would be Butchers blade unless you want to go reset crazy with Dive of Horus, but for a newer player Butchers Blade is probably the safer option to tets waters with.įor a point character, there's a lot of synergy with Robo that people haven't explored yet, but for sure Robo can go well with Valentine. Considering the neutral uses of H Laser are already good enough, the almost lockdown pressure it gives you is a good bonus. If you call it from slightly far back where they can't reversal robo assist easy, then they can only press low profile buttons and they can't stand up at all else they would get caught in the laser. H laser is more like a pseudo-lockdown assist. I have trouble with Val's instant overhead, maybe I'm bad lol There's a lot of ways to go with the Eliza assist. Alternately you could use something like Carpenter's Axe or Dive of Horus with Eliza, which doesn't hold your opponent in blockstun but it can make your setups safe. Use Robo assist to cover your advance, then once you're in use Eliza assist to make your opponent block forever. If that's the sort of thing you like to do then by all means play it.Īssists I'd recommend are H laser for Robo and either H Osiris Spiral or Butcher's Blade for Eliza. That doesn't mean "don't play the team" but it's really suited more to an aggressive playstyle where you're always going in and never getting out once you're in. Only issue with the team is that it's light on defense and none of your characters have a good defensive assist to cover that weakness. Squigly is arguably the hardest character to learn but even then there's no reason I wouldn't recommend Squigly to a brand new player. No one in this game has a massively higher learning curve than anyone else.














Dabbing eliza skullgirls